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- class_name WaterArea
- extends Area2D
- @export var max_height := -158
- func _physics_process(_delta: float) -> void:
- for i in get_tree().get_nodes_in_group("Players"):
- if i.global_position.y <= max_height:
- i.velocity.y += 20
- i.global_position.y = clamp(i.global_position.y, max_height - 4, INF)
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