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- extends Control
- var selected_index := 0
- var active := false
- signal selected
- signal cancelled
- func _ready() -> void:
- pass
- func open() -> void:
- show()
- await get_tree().physics_frame
- active = true
- func _process(_delta: float) -> void:
- if active == false: return
- if Input.is_action_just_pressed("ui_down"):
- selected_index += 1
- elif Input.is_action_just_pressed("ui_up"):
- selected_index -= 1
- selected_index = clamp(selected_index, 0, 1)
- if Input.is_action_just_pressed("ui_accept"):
- selected.emit()
- SpeedrunHandler.ghost_enabled = bool(selected_index)
- close()
- elif Input.is_action_just_pressed("ui_back"):
- close()
- cancelled.emit()
- var idx := 0
- for i in [%NoGhost, %Ghost]:
- i.get_node("Cursor").modulate.a = int(selected_index == idx)
- idx += 1
- func load_ghost() -> void:
- SpeedrunHandler.load_best_marathon()
- func close() -> void :
- hide()
- active = false
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