- extends Node
- func restart_level() -> void:
- Global.checkpoint_passed = false
- Level.first_load = true
- Global.speed_run_timer = 0
- Global.speed_run_timer_active = false
- Global.reset_values()
- AudioManager.main_level_music.stop()
- Global.death_load = true
- Global.current_level.reload_level()
- func quit_to_menu() -> void:
- Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
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