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- extends Node
- func window_mode_changed(new_value := 0) -> void:
- match new_value:
- 0:
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
- DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, false)
- 1:
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
- DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
- 2:
- DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
- Settings.file.video.mode = new_value
- func null_function(_fuck_you := 0) -> void:
- pass
- func window_size_changed(new_value := 0) -> void:
- get_tree().root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND if new_value == 1 else Window.CONTENT_SCALE_ASPECT_KEEP
- Settings.file.video.size = new_value
- func vsync_changed(new_value := 0) -> void:
- DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if new_value == 1 else DisplayServer.VSYNC_DISABLED)
- Settings.file.video.vsync = new_value
- func drop_shadows_changed(new_value := 0) -> void:
- Settings.file.video.drop_shadows = new_value
- func scaling_changed(new_value := 0) -> void:
- get_tree().root.content_scale_stretch = Window.CONTENT_SCALE_STRETCH_INTEGER if new_value == 0 else Window.CONTENT_SCALE_STRETCH_FRACTIONAL
- Settings.file.video.scaling = new_value
- func visuals_changed(new_value := 0) -> void:
- get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_VIEWPORT if new_value == 0 else Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
- RenderingServer.viewport_set_snap_2d_transforms_to_pixel(get_tree().root.get_viewport_rid(), not new_value)
- Settings.file.video.visuals = new_value
- func hud_style_changed(new_value := 0) -> void:
- Settings.file.video.hud_size = new_value
- func language_changed(new_value := 0) -> void:
- TranslationServer.set_locale(Global.lang_codes[new_value])
- Settings.file.game.lang = Global.lang_codes[new_value]
- %Flag.region_rect.position.x = new_value * 16
- func set_value(value_name := "", value := 0) -> void:
- {
- "mode": window_mode_changed,
- "size": window_size_changed,
- "vsync": vsync_changed,
- "drop_shadows": drop_shadows_changed,
- "scaling": scaling_changed,
- "visuals": visuals_changed,
- "palette": null_function,
- "hud_size": hud_style_changed,
- "hud_style": hud_style_changed
- }[value_name].call(value)
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