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- class_name ModLoaderConfig
- extends Object
- ##
- ## Class for managing per-mod configurations.
- ##
- ## @tutorial(Creating a Mod Config Schema with JSON-Schemas): https://wiki.godotmodding.com/guides/modding/config_json/
- const LOG_NAME := "ModLoader:Config"
- const DEFAULT_CONFIG_NAME := "default"
- ## Creates a new configuration for a mod.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## - [param config_name] ([String]): The name of the configuration.[br]
- ## - [param config_data] ([Dictionary]): The configuration data to be stored.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModConfig]: The created [ModConfig] object if successful, or null otherwise.
- static func create_config(mod_id: String, config_name: String, config_data: Dictionary) -> ModConfig:
- var default_config: ModConfig = get_default_config(mod_id)
- if not default_config:
- ModLoaderLog.error(
- "Failed to create config \"%s\". No config schema found for \"%s\"."
- % [config_name, mod_id], LOG_NAME
- )
- return null
- # Make sure the config name is not empty
- if config_name == "":
- ModLoaderLog.error(
- "Failed to create config \"%s\". The config name cannot be empty."
- % config_name, LOG_NAME
- )
- return null
- # Make sure the config name is unique
- if ModLoaderStore.mod_data[mod_id].configs.has(config_name):
- ModLoaderLog.error(
- "Failed to create config \"%s\". A config with the name \"%s\" already exists."
- % [config_name, config_name], LOG_NAME
- )
- return null
- # Create the config save path based on the config_name
- var config_file_path := _ModLoaderPath.get_path_to_mod_configs_dir(mod_id).path_join("%s.json" % config_name)
- # Initialize a new ModConfig object with the provided parameters
- var mod_config := ModConfig.new(
- mod_id,
- config_data,
- config_file_path
- )
- # Check if the mod_config is valid
- if not mod_config.is_valid:
- return null
- # Store the mod_config in the mod's ModData
- ModLoaderStore.mod_data[mod_id].configs[config_name] = mod_config
- # Save the mod_config to a new config JSON file in the mod's config directory
- var is_save_success := mod_config.save_to_file()
- if not is_save_success:
- return null
- ModLoaderLog.debug("Created new config \"%s\" for mod \"%s\"" % [config_name, mod_id], LOG_NAME)
- return mod_config
- ## Updates an existing [ModConfig] object with new data and saves the config file.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param config] ([ModConfig]): The [ModConfig] object to be updated.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModConfig]: The updated [ModConfig] object if successful, or null otherwise.
- static func update_config(config: ModConfig) -> ModConfig:
- # Validate the config and check for any validation errors
- var error_message := config.validate()
- # Check if the config is the "default" config, which cannot be modified
- if config.name == DEFAULT_CONFIG_NAME:
- ModLoaderLog.error("The \"default\" config cannot be modified. Please create a new config instead.", LOG_NAME)
- return null
- # Check if the config passed validation
- if not config.is_valid:
- ModLoaderLog.error("Update for config \"%s\" failed validation with error message \"%s\"" % [config.name, error_message], LOG_NAME)
- return null
- # Save the updated config to the config file
- var is_save_success := config.save_to_file()
- if not is_save_success:
- ModLoaderLog.error("Failed to save config \"%s\" to \"%s\"." % [config.name, config.save_path], LOG_NAME)
- return null
- # Return the updated config
- return config
- ## Deletes a [ModConfig] object and performs cleanup operations.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param config] ([ModConfig]): The [ModConfig] object to be deleted.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True if the deletion was successful, False otherwise.
- static func delete_config(config: ModConfig) -> bool:
- # Check if the config is the "default" config, which cannot be deleted
- if config.name == DEFAULT_CONFIG_NAME:
- ModLoaderLog.error("Deletion of the default configuration is not allowed.", LOG_NAME)
- return false
- # Change the current config to the "default" config
- set_current_config(get_default_config(config.mod_id))
- # Remove the config file from the Mod Config directory
- var is_remove_success := config.remove_file()
- if not is_remove_success:
- return false
- # Remove the config from ModData
- ModLoaderStore.mod_data[config.mod_id].configs.erase(config.name)
- return true
- ## Sets the current configuration of a mod to the specified configuration.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param config] ([ModConfig]): The [ModConfig] object to be set as current config.
- static func set_current_config(config: ModConfig) -> void:
- ModLoaderStore.mod_data[config.mod_id].current_config = config
- ## Returns the schema for the specified mod id.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - A dictionary representing the schema for the mod's configuration file.
- static func get_config_schema(mod_id: String) -> Dictionary:
- # Get all config files for the specified mod
- var mod_configs := get_configs(mod_id)
- # If no config files were found, return an empty dictionary
- if mod_configs.is_empty():
- return {}
- # The schema is the same for all config files, so we just return the schema of the default config file
- return mod_configs.default.schema
- ## Retrieves the schema for a specific property key.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param config] ([ModConfig]): The [ModConfig] object from which to retrieve the schema.[br]
- ## - [param prop] ([String]): The property key for which to retrieve the schema.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [Dictionary]: The schema dictionary for the specified property.
- static func get_schema_for_prop(config: ModConfig, prop: String) -> Dictionary:
- # Split the property string into an array of property keys
- var prop_array := prop.split(".")
- # If the property array is empty, return the schema for the root property
- if prop_array.is_empty():
- return config.schema.properties[prop]
- # Traverse the schema dictionary to find the schema for the specified property
- var schema_for_prop := _traverse_schema(config.schema.properties, prop_array)
- # If the schema for the property is empty, log an error and return an empty dictionary
- if schema_for_prop.is_empty():
- ModLoaderLog.error("No Schema found for property \"%s\" in config \"%s\" for mod \"%s\"" % [prop, config.name, config.mod_id], LOG_NAME)
- return {}
- return schema_for_prop
- # Recursively traverses the schema dictionary based on the provided [code]prop_key_array[/code]
- # and returns the corresponding schema for the target property.[br]
- # [br]
- # [b]Parameters:[/b][br]
- # - [param schema_prop]: The current schema dictionary to traverse.[br]
- # - [param prop_key_array]: An array containing the property keys representing the path to the target property.[br]
- # [br]
- # [b]Returns:[/b][br]
- # - [Dictionary]: The schema dictionary corresponding to the target property specified by the [code]prop_key_array[/code].
- # If the target property is not found, an empty dictionary is returned.
- static func _traverse_schema(schema_prop: Dictionary, prop_key_array: Array) -> Dictionary:
- # Return the current schema_prop if the prop_key_array is empty (reached the destination property)
- if prop_key_array.is_empty():
- return schema_prop
- # Get and remove the first prop_key in the array
- var prop_key: String = prop_key_array.pop_front()
- # Check if the searched property exists
- if not schema_prop.has(prop_key):
- return {}
- schema_prop = schema_prop[prop_key]
- # If the schema_prop has a 'type' key, is of type 'object', and there are more property keys remaining
- if schema_prop.has("type") and schema_prop.type == "object" and not prop_key_array.is_empty():
- # Set the properties of the object as the current 'schema_prop'
- schema_prop = schema_prop.properties
- schema_prop = _traverse_schema(schema_prop, prop_key_array)
- return schema_prop
- ## Retrieves an Array of mods that have configuration files.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [Array]: An Array containing the mod data of mods that have configuration files.
- static func get_mods_with_config() -> Array:
- # Create an empty array to store mods with configuration files
- var mods_with_config := []
- # Iterate over each mod in ModLoaderStore.mod_data
- for mod_id in ModLoaderStore.mod_data:
- # Retrieve the mod data for the current mod ID
- # *The ModData type cannot be used because ModData is not fully loaded when this code is executed.*
- var mod_data = ModLoaderStore.mod_data[mod_id]
- # Check if the mod has any configuration files
- if not mod_data.configs.is_empty():
- mods_with_config.push_back(mod_data)
- # Return the array of mods with configuration files
- return mods_with_config
- ## Retrieves the configurations dictionary for a given mod ID.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id]: The ID of the mod.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [Dictionary]: A dictionary containing the configurations for the specified mod.
- ## If the mod ID is invalid or no configurations are found, an empty dictionary is returned.
- static func get_configs(mod_id: String) -> Dictionary:
- # Check if the mod ID is invalid
- if not ModLoaderStore.mod_data.has(mod_id):
- ModLoaderLog.fatal("Mod ID \"%s\" not found" % [mod_id], LOG_NAME)
- return {}
- var config_dictionary: Dictionary = ModLoaderStore.mod_data[mod_id].configs
- # Check if there is no config file for the mod
- if config_dictionary.is_empty():
- ModLoaderLog.debug("No config for mod id \"%s\"" % mod_id, LOG_NAME, true)
- return {}
- return config_dictionary
- ## Retrieves the configuration for a specific mod and configuration name.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## - [param config_name] ([String]): The name of the configuration.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModConfig]: The configuration as a [ModConfig] object or null if not found.
- static func get_config(mod_id: String, config_name: String) -> ModConfig:
- var configs := get_configs(mod_id)
- if not configs.has(config_name):
- ModLoaderLog.error("No config with name \"%s\" found for mod_id \"%s\" " % [config_name, mod_id], LOG_NAME)
- return null
- return configs[config_name]
- ## Checks whether a mod has a current configuration set.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True if the mod has a current configuration, false otherwise.
- static func has_current_config(mod_id: String) -> bool:
- var mod_data := ModLoaderMod.get_mod_data(mod_id)
- return not mod_data.current_config == null
- ## Checks whether a mod has a configuration with the specified name.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## - [param config_name] ([String]): The name of the configuration.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True if the mod has a configuration with the specified name, False otherwise.
- static func has_config(mod_id: String, config_name: String) -> bool:
- var mod_data := ModLoaderMod.get_mod_data(mod_id)
- return mod_data.configs.has(config_name)
- ## Retrieves the default configuration for a specified mod ID.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModConfig]: The [ModConfig] object representing the default configuration for the specified mod.
- ## If the mod ID is invalid or no configuration is found, returns null.
- static func get_default_config(mod_id: String) -> ModConfig:
- return get_config(mod_id, DEFAULT_CONFIG_NAME)
- ## Retrieves the currently active configuration for a specific mod.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModConfig]: The configuration as a [ModConfig] object or [code]null[/code] if not found.
- static func get_current_config(mod_id: String) -> ModConfig:
- var current_config_name := get_current_config_name(mod_id)
- var current_config: ModConfig
- # Load the default configuration if there is no configuration set as current yet
- # Otherwise load the corresponding configuration
- if current_config_name.is_empty():
- current_config = get_default_config(mod_id)
- else:
- current_config = get_config(mod_id, current_config_name)
- return current_config
- ## Retrieves the name of the current configuration for a specific mod.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [String] The currently active configuration name for the given mod id or an empty string if not found.
- static func get_current_config_name(mod_id: String) -> String:
- # Check if user profile has been loaded
- if not ModLoaderStore.current_user_profile or not ModLoaderStore.user_profiles.has(ModLoaderStore.current_user_profile.name):
- # Warn and return an empty string if the user profile has not been loaded
- ModLoaderLog.warning("Can't get current mod config name for \"%s\", because no current user profile is present." % mod_id, LOG_NAME)
- return ""
- # Retrieve the current user profile from ModLoaderStore
- # *Can't use ModLoaderUserProfile because it causes a cyclic dependency*
- var current_user_profile = ModLoaderStore.current_user_profile
- # Check if the mod exists in the user profile's mod list and if it has a current config
- if not current_user_profile.mod_list.has(mod_id) or not current_user_profile.mod_list[mod_id].has("current_config"):
- # Log an error and return an empty string if the mod has no config file
- ModLoaderLog.error("Can't get current mod config name for \"%s\" because no config file exists." % mod_id, LOG_NAME)
- return ""
- # Return the name of the current configuration for the mod
- return current_user_profile.mod_list[mod_id].current_config
- ## Refreshes the data of the provided configuration by reloading it from the config file.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param config] ([ModConfig]): The [ModConfig] object whose data needs to be refreshed.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModConfig]: The [ModConfig] object with refreshed data if successful, or the original object otherwise.
- static func refresh_config_data(config: ModConfig) -> ModConfig:
- # Retrieve updated configuration data from the config file
- var new_config_data := _ModLoaderFile.get_json_as_dict(config.save_path)
- # Update the data property of the ModConfig object with the refreshed data
- config.data = new_config_data
- return config
- ## Iterates over all mods to refresh the data of their current configurations, if available.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - No return value[br]
- ## [br]
- ## Compares the previous configuration data with the refreshed data and emits the [signal ModLoader.current_config_changed]
- ## signal if changes are detected.[br]
- ## This function ensures that any changes made to the configuration files outside the application
- ## are reflected within the application's runtime, allowing for dynamic updates without the need for a restart.
- static func refresh_current_configs() -> void:
- for mod_id in ModLoaderMod.get_mod_data_all().keys():
- # Skip if the mod has no config
- if not has_current_config(mod_id):
- return
- # Retrieve the current configuration for the mod
- var config := get_current_config(mod_id)
- # Create a deep copy of the current configuration data for comparison
- var config_data_previous := config.data.duplicate(true)
- # Refresh the configuration data
- var config_new := refresh_config_data(config)
- # Compare previous data with refreshed data
- if not config_data_previous == config_new.data:
- # Emit signal indicating that the current configuration has changed
- ModLoader.current_config_changed.emit(config)
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