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- class_name ModLoaderUserProfile
- extends Object
- ##
- ## This Class provides methods for working with user profiles.
- const LOG_NAME := "ModLoader:UserProfile"
- # The path where the Mod User Profiles data is stored.
- const FILE_PATH_USER_PROFILES := "user://mod_user_profiles.json"
- # API profile functions
- # =============================================================================
- ## Enables a mod - it will be loaded on the next game start[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod to enable.[br]
- ## - [param user_profile] ([ModUserProfile]): (Optional) The user profile to enable the mod for. Default is the current user profile.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True on success.
- static func enable_mod(mod_id: String, user_profile:= ModLoaderStore.current_user_profile) -> bool:
- return _set_mod_state(mod_id, user_profile.name, true)
- ## Forces a mod to enable, ensuring it loads at the next game start, regardless of load warnings.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod to enable.[br]
- ## - [param user_profile] ([ModUserProfile]): (Optional) The user profile for which the mod will be enabled. Defaults to the current user profile.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True on success.
- static func force_enable_mod(mod_id: String, user_profile:= ModLoaderStore.current_user_profile) -> bool:
- return _set_mod_state(mod_id, user_profile.name, true, true)
- ## Disables a mod - it will not be loaded on the next game start[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod to disable.[br]
- ## - [param user_profile] ([ModUserProfile]): (Optional) The user profile to disable the mod for. Default is the current user profile.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True on success.
- static func disable_mod(mod_id: String, user_profile := ModLoaderStore.current_user_profile) -> bool:
- return _set_mod_state(mod_id, user_profile.name, false)
- ## Sets the current config for a mod in a user profile's mod_list.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param mod_id] ([String]): The ID of the mod.[br]
- ## - [param mod_config] ([ModConfig]): The mod config to set as the current config.[br]
- ## - [param user_profile] ([ModUserProfile]): (Optional) The user profile to update. Default is the current user profile.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True on success.
- static func set_mod_current_config(mod_id: String, mod_config: ModConfig, user_profile := ModLoaderStore.current_user_profile) -> bool:
- # Verify whether the mod_id is present in the profile's mod_list.
- if not _is_mod_id_in_mod_list(mod_id, user_profile.name):
- return false
- # Update the current config in the mod_list of the user profile
- user_profile.mod_list[mod_id].current_config = mod_config.name
- # Store the new profile in the json file
- var is_save_success := _save()
- if is_save_success:
- ModLoaderLog.debug("Set the \"current_config\" of \"%s\" to \"%s\" in user profile \"%s\" " % [mod_id, mod_config.name, user_profile.name], LOG_NAME)
- return is_save_success
- ## Creates a new user profile with the given name, using the currently loaded mods as the mod list.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param profile_name] ([String]): The name of the new user profile (must be unique).[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True on success.
- static func create_profile(profile_name: String) -> bool:
- # Verify that the profile name is not already in use
- if ModLoaderStore.user_profiles.has(profile_name):
- ModLoaderLog.error("User profile with the name of \"%s\" already exists." % profile_name, LOG_NAME)
- return false
- var mod_list := _generate_mod_list()
- var new_profile := _create_new_profile(profile_name, mod_list)
- # If there was an error creating the new user profile return
- if not new_profile:
- return false
- # Store the new profile in the ModLoaderStore
- ModLoaderStore.user_profiles[profile_name] = new_profile
- # Set it as the current profile
- ModLoaderStore.current_user_profile = new_profile
- # Store the new profile in the json file
- var is_save_success := _save()
- if is_save_success:
- ModLoaderLog.debug("Created new user profile \"%s\"" % profile_name, LOG_NAME)
- return is_save_success
- ## Sets the current user profile to the given user profile.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param user_profile] ([ModUserProfile]): The user profile to set as the current profile.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True on success.
- static func set_profile(user_profile: ModUserProfile) -> bool:
- # Check if the profile name is unique
- if not ModLoaderStore.user_profiles.has(user_profile.name):
- ModLoaderLog.error("User profile with name \"%s\" not found." % user_profile.name, LOG_NAME)
- return false
- # Update the current_user_profile in the ModLoaderStore
- ModLoaderStore.current_user_profile = ModLoaderStore.user_profiles[user_profile.name]
- # Save changes in the json file
- var is_save_success := _save()
- if is_save_success:
- ModLoaderLog.debug("Current user profile set to \"%s\"" % user_profile.name, LOG_NAME)
- return is_save_success
- ## Deletes the given user profile.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param user_profile] ([ModUserProfile]): The user profile to delete.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True on success.
- static func delete_profile(user_profile: ModUserProfile) -> bool:
- # If the current_profile is about to get deleted log an error
- if ModLoaderStore.current_user_profile.name == user_profile.name:
- ModLoaderLog.error(str(
- "You cannot delete the currently selected user profile \"%s\" " +
- "because it is currently in use. Please switch to a different profile before deleting this one.") % user_profile.name,
- LOG_NAME)
- return false
- # Deleting the default profile is not allowed
- if user_profile.name == "default":
- ModLoaderLog.error("You can't delete the default profile", LOG_NAME)
- return false
- # Delete the user profile
- if not ModLoaderStore.user_profiles.erase(user_profile.name):
- # Erase returns false if the the key is not present in user_profiles
- ModLoaderLog.error("User profile with name \"%s\" not found." % user_profile.name, LOG_NAME)
- return false
- # Save profiles to the user profiles JSON file
- var is_save_success := _save()
- if is_save_success:
- ModLoaderLog.debug("Deleted user profile \"%s\"" % user_profile.name, LOG_NAME)
- return is_save_success
- ## Returns the current user profile.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModUserProfile]: The current profile or [code]null[/code] if not set.
- static func get_current() -> ModUserProfile:
- return ModLoaderStore.current_user_profile
- ## Returns the user profile with the given name.[br]
- ## [br]
- ## [b]Parameters:[/b][br]
- ## - [param profile_name] ([String]): The name of the user profile to retrieve.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [ModUserProfile]: The profile or [code]null[/code] if not found
- static func get_profile(profile_name: String) -> ModUserProfile:
- if not ModLoaderStore.user_profiles.has(profile_name):
- ModLoaderLog.error("User profile with name \"%s\" not found." % profile_name, LOG_NAME)
- return null
- return ModLoaderStore.user_profiles[profile_name]
- ## Returns an array containing all user profiles stored in ModLoaderStore.[br]
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [Array]: A list of [ModUserProfile] Objects
- static func get_all_as_array() -> Array:
- var user_profiles := []
- for user_profile_name in ModLoaderStore.user_profiles.keys():
- user_profiles.push_back(ModLoaderStore.user_profiles[user_profile_name])
- return user_profiles
- ## Returns true if the Mod User Profiles are initialized.
- ## [br]
- ## [b]Returns:[/b][br]
- ## - [bool]: True if profiles are ready.
- ## [br]
- ## On the first execution of the game, user profiles might not yet be created.
- ## Use this method to check if everything is ready to interact with the ModLoaderUserProfile API.
- static func is_initialized() -> bool:
- return _ModLoaderFile.file_exists(FILE_PATH_USER_PROFILES)
- # Internal profile functions
- # =============================================================================
- # Update the global list of disabled mods based on the current user profile
- # The user profile will override the disabled_mods property that can be set via the options resource in the editor.
- # Example: If "Mod-TestMod" is set in disabled_mods via the editor, the mod will appear disabled in the user profile.
- # If the user then enables the mod in the profile the entry in disabled_mods will be removed.
- static func _update_disabled_mods() -> void:
- var current_user_profile: ModUserProfile = get_current()
- # Check if a current user profile is set
- if not current_user_profile:
- ModLoaderLog.info("There is no current user profile. The \"default\" profile will be created.", LOG_NAME)
- return
- # Iterate through the mod list in the current user profile to find disabled mods
- for mod_id in current_user_profile.mod_list:
- var mod_list_entry: Dictionary = current_user_profile.mod_list[mod_id]
- if ModLoaderStore.mod_data.has(mod_id):
- ModLoaderStore.mod_data[mod_id].set_mod_state(mod_list_entry.is_active, true)
- ModLoaderLog.debug(
- "Updated the active state of all mods, based on the current user profile \"%s\""
- % current_user_profile.name,
- LOG_NAME)
- # This function updates the mod lists of all user profiles with newly loaded mods that are not already present.
- # It does so by comparing the current set of loaded mods with the mod list of each user profile, and adding any missing mods.
- # Additionally, it checks for and deletes any mods from each profile's mod list that are no longer installed on the system.
- static func _update_mod_lists() -> bool:
- # Generate a list of currently present mods by combining the mods
- # in mod_data and ml_options.disabled_mods from ModLoaderStore.
- var current_mod_list := _generate_mod_list()
- # Iterate over all user profiles
- for profile_name in ModLoaderStore.user_profiles.keys():
- var profile: ModUserProfile = ModLoaderStore.user_profiles[profile_name]
- # Merge the profiles mod_list with the previously created current_mod_list
- profile.mod_list.merge(current_mod_list)
- var update_mod_list := _update_mod_list(profile.mod_list)
- profile.mod_list = update_mod_list
- # Save the updated user profiles to the JSON file
- var is_save_success := _save()
- if is_save_success:
- ModLoaderLog.debug("Updated the mod lists of all user profiles", LOG_NAME)
- return is_save_success
- # This function takes a mod_list dictionary and optional mod_data dictionary as input and returns
- # an updated mod_list dictionary. It iterates over each mod ID in the mod list, checks if the mod
- # is still installed and if the current_config is present. If the mod is not installed or the current
- # config is missing, the mod is removed or its current_config is reset to the default configuration.
- static func _update_mod_list(mod_list: Dictionary, mod_data := ModLoaderStore.mod_data) -> Dictionary:
- var updated_mod_list := mod_list.duplicate(true)
- # Iterate over each mod ID in the mod list
- for mod_id in updated_mod_list.keys():
- var mod_list_entry: Dictionary = updated_mod_list[mod_id]
- # Check if the current config doesn't exist
- # This can happen if the config file was manually deleted
- if mod_list_entry.has("current_config") and _ModLoaderPath.get_path_to_mod_config_file(mod_id, mod_list_entry.current_config).is_empty():
- # If the current config doesn't exist, reset it to the default configuration
- mod_list_entry.current_config = ModLoaderConfig.DEFAULT_CONFIG_NAME
- if (
- # If the mod is not loaded
- not mod_data.has(mod_id) and
- # Check if the entry has a zip_path key
- mod_list_entry.has("zip_path") and
- # Check if the entry has a zip_path
- not mod_list_entry.zip_path.is_empty() and
- # Check if the zip file for the mod doesn't exist
- not _ModLoaderFile.file_exists(mod_list_entry.zip_path)
- ):
- # If the mod directory doesn't exist,
- # the mod is no longer installed and can be removed from the mod list
- ModLoaderLog.debug(
- "Mod \"%s\" has been deleted from all user profiles as the corresponding zip file no longer exists at path \"%s\"."
- % [mod_id, mod_list_entry.zip_path],
- LOG_NAME,
- true
- )
- updated_mod_list.erase(mod_id)
- continue
- updated_mod_list[mod_id] = mod_list_entry
- return updated_mod_list
- # Generates a dictionary with data to be stored for each mod.
- static func _generate_mod_list() -> Dictionary:
- var mod_list := {}
- # Create a mod_list with the currently loaded mods
- for mod_id in ModLoaderStore.mod_data.keys():
- mod_list[mod_id] = _generate_mod_list_entry(mod_id, true)
- # Add the deactivated mods to the list
- for mod_id in ModLoaderStore.ml_options.disabled_mods:
- mod_list[mod_id] = _generate_mod_list_entry(mod_id, false)
- return mod_list
- # Generates a mod list entry dictionary with the given mod ID and active status.
- # If the mod has a config schema, sets the 'current_config' key to the current_config stored in the Mods ModData.
- static func _generate_mod_list_entry(mod_id: String, is_active: bool) -> Dictionary:
- var mod_list_entry := {}
- # Set the mods active state
- mod_list_entry.is_active = is_active
- # Set the mods zip path if available
- if ModLoaderStore.mod_data.has(mod_id):
- mod_list_entry.zip_path = ModLoaderStore.mod_data[mod_id].zip_path
- # Set the current_config if the mod has a config schema and is active
- if is_active and not ModLoaderConfig.get_config_schema(mod_id).is_empty():
- var current_config: ModConfig = ModLoaderStore.mod_data[mod_id].current_config
- if current_config and current_config.is_valid:
- # Set to the current_config name if valid
- mod_list_entry.current_config = current_config.name
- else:
- # If not valid revert to the default config
- mod_list_entry.current_config = ModLoaderConfig.DEFAULT_CONFIG_NAME
- return mod_list_entry
- # Handles the activation or deactivation of a mod in a user profile.
- static func _set_mod_state(mod_id: String, profile_name: String, should_activate: bool, force := false) -> bool:
- # Verify whether the mod_id is present in the profile's mod_list.
- if not _is_mod_id_in_mod_list(mod_id, profile_name):
- return false
- # Handle mod state
- # Set state in the ModData
- var was_toggled: bool = ModLoaderStore.mod_data[mod_id].set_mod_state(should_activate, force)
- if not was_toggled:
- return false
- # Set state for user profile
- ModLoaderStore.user_profiles[profile_name].mod_list[mod_id].is_active = should_activate
- # Save profiles to the user profiles JSON file
- var is_save_success := _save()
- if is_save_success:
- ModLoaderLog.debug("Mod activation state changed: mod_id=%s should_activate=%s profile_name=%s" % [mod_id, should_activate, profile_name], LOG_NAME)
- return is_save_success
- # Checks whether a given mod_id is present in the mod_list of the specified user profile.
- # Returns True if the mod_id is present, False otherwise.
- static func _is_mod_id_in_mod_list(mod_id: String, profile_name: String) -> bool:
- # Get the user profile
- var user_profile := get_profile(profile_name)
- if not user_profile:
- # Return false if there is an error getting the user profile
- return false
- # Return false if the mod_id is not in the profile's mod_list
- if not user_profile.mod_list.has(mod_id):
- ModLoaderLog.error("Mod id \"%s\" not found in the \"mod_list\" of user profile \"%s\"." % [mod_id, profile_name], LOG_NAME)
- return false
- # Return true if the mod_id is in the profile's mod_list
- return true
- # Creates a new Profile with the given name and mod list.
- # Returns the newly created Profile object.
- static func _create_new_profile(profile_name: String, mod_list: Dictionary) -> ModUserProfile:
- var new_profile := ModUserProfile.new()
- # If no name is provided, log an error and return null
- if profile_name == "":
- ModLoaderLog.error("Please provide a name for the new profile", LOG_NAME)
- return null
- # Set the profile name
- new_profile.name = profile_name
- # If no mods are specified in the mod_list, log a warning and return the new profile
- if mod_list.keys().size() == 0:
- ModLoaderLog.info("No mod_ids inside \"mod_list\" for user profile \"%s\" " % profile_name, LOG_NAME)
- return new_profile
- # Set the mod_list
- new_profile.mod_list = _update_mod_list(mod_list)
- return new_profile
- # Loads user profiles from the JSON file and adds them to ModLoaderStore.
- static func _load() -> bool:
- # Load JSON data from the user profiles file
- var data := _ModLoaderFile.get_json_as_dict(FILE_PATH_USER_PROFILES)
- # If there is no data, log an error and return
- if data.is_empty():
- ModLoaderLog.error("No profile file found at \"%s\"" % FILE_PATH_USER_PROFILES, LOG_NAME)
- return false
- # Loop through each profile in the data and add them to ModLoaderStore
- for profile_name in data.profiles.keys():
- # Get the profile data from the JSON object
- var profile_data: Dictionary = data.profiles[profile_name]
- # Create a new profile object and add it to ModLoaderStore.user_profiles
- var new_profile := _create_new_profile(profile_name, profile_data.mod_list)
- ModLoaderStore.user_profiles[profile_name] = new_profile
- # Set the current user profile to the one specified in the data
- ModLoaderStore.current_user_profile = ModLoaderStore.user_profiles[data.current_profile]
- return true
- # Saves the user profiles in the ModLoaderStore to the user profiles JSON file.
- static func _save() -> bool:
- # Initialize a dictionary to hold the serialized user profiles data
- var save_dict := {
- "current_profile": "",
- "profiles": {}
- }
- # Set the current profile name in the save_dict
- save_dict.current_profile = ModLoaderStore.current_user_profile.name
- # Serialize the mod_list data for each user profile and add it to the save_dict
- for profile_name in ModLoaderStore.user_profiles.keys():
- var profile: ModUserProfile = ModLoaderStore.user_profiles[profile_name]
- # Init the profile dict
- save_dict.profiles[profile.name] = {}
- # Init the mod_list dict
- save_dict.profiles[profile.name].mod_list = profile.mod_list
- # Save the serialized user profiles data to the user profiles JSON file
- return _ModLoaderFile.save_dictionary_to_json_file(save_dict, FILE_PATH_USER_PROFILES)
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