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- class_name _ModLoaderFile
- extends RefCounted
- # This Class provides util functions for working with files.
- # Currently all of the included functions are internal and should only be used by the mod loader itself.
- const LOG_NAME := "ModLoader:File"
- # Get Data
- # =============================================================================
- # Parses JSON from a given file path and returns a [Dictionary].
- # Returns an empty [Dictionary] if no file exists (check with size() < 1)
- static func get_json_as_dict(path: String) -> Dictionary:
- if not file_exists(path):
- return {}
- var file := FileAccess.open(path, FileAccess.READ)
- var error = file.get_open_error()
- if file == null:
- ModLoaderLog.error("Error opening file. Code: %s" % error, LOG_NAME)
- var content := file.get_as_text()
- return _get_json_string_as_dict(content)
- # Parses JSON from a given [String] and returns a [Dictionary].
- # Returns an empty [Dictionary] on error (check with size() < 1)
- static func _get_json_string_as_dict(string: String) -> Dictionary:
- if string == "":
- return {}
- var test_json_conv = JSON.new()
- var error = test_json_conv.parse(string)
- if not error == OK:
- ModLoaderLog.error("Error parsing JSON", LOG_NAME)
- return {}
- if not test_json_conv.data is Dictionary:
- ModLoaderLog.error("JSON is not a dictionary", LOG_NAME)
- return {}
- return test_json_conv.data
- # Opens the path and reports all the errors that can happen
- static func open_dir(folder_path: String) -> DirAccess:
- var mod_dir := DirAccess.open(folder_path)
- if mod_dir == null:
- ModLoaderLog.error("Can't open mod folder %s" % [folder_path], LOG_NAME)
- return null
- var mod_dir_open_error := mod_dir.get_open_error()
- if not mod_dir_open_error == OK:
- ModLoaderLog.info(
- "Can't open mod folder %s (Error: %s, %s)" %
- [folder_path, mod_dir_open_error, error_string(mod_dir_open_error)],
- LOG_NAME
- )
- return null
- var mod_dir_listdir_error := mod_dir.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
- if not mod_dir_listdir_error == OK:
- ModLoaderLog.error(
- "Can't read mod folder %s (Error: %s, %s)" %
- [folder_path, mod_dir_listdir_error, error_string(mod_dir_listdir_error)],
- LOG_NAME
- )
- return null
- return mod_dir
- static func get_json_as_dict_from_zip(zip_path: String, file_path: String, is_full_path := false) -> Dictionary:
- if not file_exists(zip_path):
- ModLoaderLog.error("Zip was not found at %s" % [zip_path], LOG_NAME)
- return {}
- var reader := ZIPReader.new()
- var zip_open_error := reader.open(zip_path)
- if not zip_open_error == OK:
- ModLoaderLog.error(
- "Error opening zip. (Error: %s, %s)" %
- [zip_open_error, error_string(zip_open_error)],
- LOG_NAME
- )
- var full_path := ""
- if is_full_path:
- full_path = file_path
- if not reader.file_exists(full_path):
- ModLoaderLog.error("File was not found in zip at path %s" % [file_path], LOG_NAME)
- return {}
- else:
- # Go through all files and find the file
- # Since we don't know which mod folder will be in the zip to get the exact full path
- # (zip naming is not required to be the name as folder name)
- for path in reader.get_files():
- if Array(path.rsplit("/", false, 1)).back() == file_path:
- full_path = path
- if not full_path:
- ModLoaderLog.error("File was not found in zip at path %s" % [file_path], LOG_NAME)
- return {}
- var content := reader.read_file(full_path).get_string_from_utf8()
- return _get_json_string_as_dict(content)
- # Save Data
- # =============================================================================
- # Saves a dictionary to a file, as a JSON string
- static func _save_string_to_file(save_string: String, filepath: String) -> bool:
- # Create directory if it doesn't exist yet
- var file_directory := filepath.get_base_dir()
- var dir := DirAccess.open(file_directory)
- _code_note(str(
- "View error codes here:",
- "https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-error"
- ))
- if not dir:
- var makedir_error := DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(file_directory))
- if not makedir_error == OK:
- ModLoaderLog.fatal("Encountered an error (%s) when attempting to create a directory, with the path: %s" % [makedir_error, file_directory], LOG_NAME)
- return false
- # Save data to the file
- var file := FileAccess.open(filepath, FileAccess.WRITE)
- if not file:
- ModLoaderLog.fatal("Encountered an error (%s) when attempting to write to a file, with the path: %s" % [FileAccess.get_open_error(), filepath], LOG_NAME)
- return false
- file.store_string(save_string)
- file.close()
- return true
- # Saves a dictionary to a file, as a JSON string
- static func save_dictionary_to_json_file(data: Dictionary, filepath: String) -> bool:
- var json_string := JSON.stringify(data, "\t")
- return _save_string_to_file(json_string, filepath)
- # Remove Data
- # =============================================================================
- # Removes a file from the given path
- static func remove_file(file_path: String) -> bool:
- var dir := DirAccess.open(file_path)
- if not dir.file_exists(file_path):
- ModLoaderLog.error("No file found at \"%s\"" % file_path, LOG_NAME)
- return false
- var error := dir.remove(file_path)
- if error:
- ModLoaderLog.error(
- "Encountered an error (%s) when attempting to remove the file, with the path: %s"
- % [error, file_path],
- LOG_NAME
- )
- return false
- return true
- # Checks
- # =============================================================================
- static func file_exists(path: String, zip_path: String = "") -> bool:
- if not zip_path.is_empty():
- return file_exists_in_zip(zip_path, path)
- var exists := FileAccess.file_exists(path)
- # If the file is not found, check if it has been remapped because it is a Resource.
- if not exists:
- exists = ResourceLoader.exists(path)
- return exists
- static func dir_exists(path: String) -> bool:
- return DirAccess.dir_exists_absolute(path)
- static func file_exists_in_zip(zip_path: String, path: String) -> bool:
- var reader := zip_reader_open(zip_path)
- if not reader:
- return false
- if _ModLoaderGodot.is_version_below(_ModLoaderGodot.ENGINE_VERSION_HEX_4_2_0):
- return reader.get_files().has(path.trim_prefix("res://"))
- else:
- return reader.file_exists(path.trim_prefix("res://"))
- static func get_mod_dir_name_in_zip(zip_path: String) -> String:
- var reader := _ModLoaderFile.zip_reader_open(zip_path)
- if not reader:
- return ""
- var file_paths := reader.get_files()
- for file_path in file_paths:
- # We asume tat the mod_main.gd is at the root of the mod dir
- if file_path.ends_with("mod_main.gd") and file_path.split("/").size() == 3:
- return file_path.split("/")[-2]
- return ""
- static func zip_reader_open(zip_path) -> ZIPReader:
- var reader := ZIPReader.new()
- var err := reader.open(zip_path)
- if err != OK:
- ModLoaderLog.error("Could not open zip with error: %s" % error_string(err), LOG_NAME)
- return
- return reader
- static func load_manifest_file(path: String) -> Dictionary:
- ModLoaderLog.debug("Loading mod_manifest from -> %s" % path, LOG_NAME)
- if _ModLoaderPath.is_zip(path):
- return get_json_as_dict_from_zip(path, ModData.MANIFEST)
- return get_json_as_dict(path.path_join(ModData.MANIFEST))
- # This is a dummy func. It is exclusively used to show notes in the code that
- # stay visible after decompiling a PCK, as is primarily intended to assist new
- # modders in understanding and troubleshooting issues.
- static func _code_note(_msg:String):
- pass
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