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- @tool
- class_name _ModLoaderGodot
- extends Object
- # This Class provides methods for interacting with Godot.
- # Currently all of the included methods are internal and should only be used by the mod loader itself.
- const LOG_NAME := "ModLoader:Godot"
- const AUTOLOAD_CONFIG_HELP_MSG := "To configure your autoloads, go to Project > Project Settings > Autoload."
- const ENGINE_VERSION_HEX_4_2_2 := 0x040202
- const ENGINE_VERSION_HEX_4_2_0 := 0x040200
- static var engine_version_hex: int = Engine.get_version_info().hex
- # Check autoload positions:
- # Ensure 1st autoload is `ModLoaderStore`, and 2nd is `ModLoader`.
- static func check_autoload_positions() -> void:
- var override_cfg_path := _ModLoaderPath.get_override_path()
- var is_override_cfg_setup := _ModLoaderFile.file_exists(override_cfg_path)
- # If the override file exists we assume the ModLoader was setup with the --setup-create-override-cfg cli arg
- # In that case the ModLoader will be the last entry in the autoload array
- if is_override_cfg_setup:
- ModLoaderLog.info("override.cfg setup detected, ModLoader will be the last autoload loaded.", LOG_NAME)
- return
- # If there are Autoloads that need to be before the ModLoader
- # "allow_modloader_autoloads_anywhere" in the ModLoader Options can be enabled.
- # With that only the correct order of, ModLoaderStore first and ModLoader second, is checked.
- if ModLoaderStore.ml_options.allow_modloader_autoloads_anywhere:
- is_autoload_before("ModLoaderStore", "ModLoader", true)
- else:
- var _pos_ml_store := check_autoload_position("ModLoaderStore", 0, true)
- var _pos_ml_core := check_autoload_position("ModLoader", 1, true)
- # Check if autoload_name_before is before autoload_name_after
- # Returns a bool if the position does not match.
- # Optionally triggers a fatal error
- static func is_autoload_before(autoload_name_before: String, autoload_name_after: String, trigger_error := false) -> bool:
- var autoload_name_before_index := get_autoload_index(autoload_name_before)
- var autoload_name_after_index := get_autoload_index(autoload_name_after)
- # Check if the Store is before the ModLoader
- if not autoload_name_before_index < autoload_name_after_index:
- var error_msg := (
- "Expected %s ( position: %s ) to be loaded before %s ( position: %s ). "
- % [autoload_name_before, autoload_name_before_index, autoload_name_after, autoload_name_after_index]
- )
- var help_msg := AUTOLOAD_CONFIG_HELP_MSG if OS.has_feature("editor") else ""
- if trigger_error:
- var final_message = error_msg + help_msg
- push_error(final_message)
- ModLoaderLog._write_to_log_file(final_message)
- ModLoaderLog._write_to_log_file(JSON.stringify(get_stack(), " "))
- assert(false, final_message)
- return false
- return true
- # Check the index position of the provided autoload (0 = 1st, 1 = 2nd, etc).
- # Returns a bool if the position does not match.
- # Optionally triggers a fatal error
- static func check_autoload_position(autoload_name: String, position_index: int, trigger_error := false) -> bool:
- var autoload_array := get_autoload_array()
- var autoload_index := autoload_array.find(autoload_name)
- var position_matches := autoload_index == position_index
- if not position_matches and trigger_error:
- var error_msg := (
- "Expected %s to be the autoload in position %s, but this is currently %s. "
- % [autoload_name, str(position_index + 1), autoload_array[position_index]]
- )
- var help_msg := AUTOLOAD_CONFIG_HELP_MSG if OS.has_feature("editor") else ""
- var final_message = error_msg + help_msg
- push_error(final_message)
- ModLoaderLog._write_to_log_file(final_message)
- ModLoaderLog._write_to_log_file(JSON.stringify(get_stack(), " "))
- assert(false, final_message)
- return position_matches
- # Get an array of all autoloads -> ["autoload/AutoloadName", ...]
- static func get_autoload_array() -> Array:
- var autoloads := []
- # Get all autoload settings
- for prop in ProjectSettings.get_property_list():
- var name: String = prop.name
- if name.begins_with("autoload/"):
- autoloads.append(name.trim_prefix("autoload/"))
- return autoloads
- # Get the index of a specific autoload
- static func get_autoload_index(autoload_name: String) -> int:
- var autoloads := get_autoload_array()
- var autoload_index := autoloads.find(autoload_name)
- return autoload_index
- static func is_version_below(version_hex: int) -> bool:
- return engine_version_hex < version_hex
- static func is_version_above(version_hex: int) -> bool:
- return engine_version_hex > version_hex
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