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- @tool
- class_name _ModLoaderHooks
- extends Object
- # This Class provides utility functions for working with Mod Hooks.
- # Currently all of the included functions are internal and should only be used by the mod loader itself.
- # Functions with external use are exposed through the ModLoaderMod class.
- const LOG_NAME := "ModLoader:Hooks"
- static var any_mod_hooked := false
- ## Internal ModLoader method. [br]
- ## To add hooks from a mod use [method ModLoaderMod.add_hook].
- static func add_hook(mod_callable: Callable, script_path: String, method_name: String) -> void:
- any_mod_hooked = true
- var hash := get_hook_hash(script_path, method_name)
- if not ModLoaderStore.modding_hooks.has(hash):
- ModLoaderStore.modding_hooks[hash] = []
- ModLoaderStore.modding_hooks[hash].push_back(mod_callable)
- ModLoaderLog.debug('Added hook "%s" to method: "%s" in script: "%s"'
- % [mod_callable.get_method(), method_name, script_path], LOG_NAME
- )
- if not ModLoaderStore.hooked_script_paths.has(script_path):
- ModLoaderStore.hooked_script_paths[script_path] = [method_name]
- elif not ModLoaderStore.hooked_script_paths[script_path].has(method_name):
- ModLoaderStore.hooked_script_paths[script_path].append(method_name)
- static func call_hooks(vanilla_method: Callable, args: Array, hook_hash: int) -> Variant:
- var hooks: Array = ModLoaderStore.modding_hooks.get(hook_hash, [])
- if hooks.is_empty():
- return vanilla_method.callv(args)
- var chain := ModLoaderHookChain.new(vanilla_method.get_object(), [vanilla_method] + hooks)
- return chain.execute_next(args)
- static func call_hooks_async(vanilla_method: Callable, args: Array, hook_hash: int) -> Variant:
- var hooks: Array = ModLoaderStore.modding_hooks.get(hook_hash, [])
- if hooks.is_empty():
- return await vanilla_method.callv(args)
- var chain := ModLoaderHookChain.new(vanilla_method.get_object(), [vanilla_method] + hooks)
- return await chain.execute_next_async(args)
- static func get_hook_hash(path: String, method: String) -> int:
- return hash(path + method)
- static func on_new_hooks_created() -> void:
- if ModLoaderStore.ml_options.disable_restart:
- ModLoaderLog.debug("Mod Loader handled restart is disabled.", LOG_NAME)
- return
- ModLoaderLog.debug("Instancing restart notification scene from path: %s" % [ModLoaderStore.ml_options.restart_notification_scene_path], LOG_NAME)
- var restart_notification_scene = load(ModLoaderStore.ml_options.restart_notification_scene_path).instantiate()
- ModLoader.add_child(restart_notification_scene)
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