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- class_name _ModLoaderModHookPacker
- extends RefCounted
- # This class is used to generate mod hooks on demand and pack them into a zip file.
- # Currently all of the included functions are internal and should only be used by the mod loader itself.
- const LOG_NAME := "ModLoader:ModHookPacker"
- static func start() -> void:
- ModLoaderLog.info("Generating mod hooks .zip", LOG_NAME)
- var hook_pre_processor = _ModLoaderModHookPreProcessor.new()
- hook_pre_processor.process_begin()
- var mod_hook_pack_path := _ModLoaderPath.get_path_to_hook_pack()
- # Create mod hook pack path if necessary
- if not DirAccess.dir_exists_absolute(mod_hook_pack_path.get_base_dir()):
- var error := DirAccess.make_dir_recursive_absolute(mod_hook_pack_path.get_base_dir())
- if not error == OK:
- ModLoaderLog.error("Error creating the mod hook directory at %s" % mod_hook_pack_path, LOG_NAME)
- return
- ModLoaderLog.debug("Created dir at: %s" % mod_hook_pack_path, LOG_NAME)
- # Create mod hook zip
- var zip_writer := ZIPPacker.new()
- var error: Error
- if not FileAccess.file_exists(mod_hook_pack_path):
- # Clear cache if the hook pack does not exist
- _ModLoaderCache.remove_data("hooks")
- error = zip_writer.open(mod_hook_pack_path)
- else:
- # If there is a pack already, append to it
- error = zip_writer.open(mod_hook_pack_path, ZIPPacker.APPEND_ADDINZIP)
- if not error == OK:
- ModLoaderLog.error("Error (%s) writing to hooks zip, consider deleting this file: %s" % [error, mod_hook_pack_path], LOG_NAME)
- return
- ModLoaderLog.debug("Scripts requiring hooks: %s" % [ModLoaderStore.hooked_script_paths], LOG_NAME)
- var cache := _ModLoaderCache.get_data("hooks")
- var cached_script_paths: Dictionary = {} if cache.is_empty() or not cache.has("hooked_script_paths") else cache.hooked_script_paths
- if cached_script_paths == ModLoaderStore.hooked_script_paths:
- ModLoaderLog.info("Scripts are already processed according to cache, skipping process.", LOG_NAME)
- zip_writer.close()
- return
- var new_hooks_created := false
- # Get all scripts that need processing
- for path in ModLoaderStore.hooked_script_paths.keys():
- var method_mask: Array[String] = []
- method_mask.assign(ModLoaderStore.hooked_script_paths[path])
- var processed_source_code := hook_pre_processor.process_script_verbose(path, false, method_mask)
- # Skip writing to the zip if no new hooks were created for this script
- if not hook_pre_processor.script_paths_hooked.has(path):
- ModLoaderLog.debug("No new hooks were created in \"%s\", skipping writing to hook pack." % path, LOG_NAME)
- continue
- zip_writer.start_file(path.trim_prefix("res://"))
- zip_writer.write_file(processed_source_code.to_utf8_buffer())
- zip_writer.close_file()
- ModLoaderLog.debug("Hooks created for script: %s" % path, LOG_NAME)
- new_hooks_created = true
- if new_hooks_created:
- _ModLoaderCache.update_data("hooks", {"hooked_script_paths": ModLoaderStore.hooked_script_paths})
- _ModLoaderCache.save_to_file()
- ModLoader.new_hooks_created.emit()
- zip_writer.close()
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