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- class_name _ModLoaderSceneExtension
- extends RefCounted
- # This Class provides methods for working with scene extensions.
- # Currently all of the included methods are internal and should only be used by the mod loader itself.
- const LOG_NAME := "ModLoader:SceneExtension"
- # Iterates over the list of scenes to refresh them from storage.
- # Used to apply script extensions to preloaded scenes.
- static func refresh_scenes() -> void:
- for scene_path in ModLoaderStore.scenes_to_refresh:
- # Refresh cached scenes from storage
- var _scene_from_file: PackedScene = ResourceLoader.load(
- scene_path, "", ResourceLoader.CACHE_MODE_REPLACE
- )
- ModLoaderLog.debug("Refreshed scene at path: %s" % scene_path, LOG_NAME)
- # Iterates over the list of scenes to modify and applies the specified edits to each scene.
- static func handle_scene_extensions() -> void:
- for scene_path in ModLoaderStore.scenes_to_modify.keys():
- for scene_edit_callable in ModLoaderStore.scenes_to_modify[scene_path]:
- var cached_scene: PackedScene = load(scene_path)
- var cached_scene_instance: Node = cached_scene.instantiate()
- var edited_scene: Node = scene_edit_callable.call(cached_scene_instance)
- if not edited_scene:
- ModLoaderLog.fatal(
- (
- 'Scene extension of "%s" failed since the edit callable "%s" does not return the modified scene_instance'
- % [scene_path, scene_edit_callable.get_method()]
- ),
- LOG_NAME
- )
- return
- _save_scene(edited_scene, scene_path)
- # Saves a modified scene to resource cache.
- # Further attempts to load this scene by path will instead return this resource.
- #
- # Parameters:
- # - modified_scene (Node): The modified scene instance to be saved.
- # - scene_path (String): The path to the scene file that will be replaced.
- #
- # Returns: void
- static func _save_scene(modified_scene: Node, scene_path: String) -> void:
- var packed_scene := PackedScene.new()
- var _pack_error := packed_scene.pack(modified_scene)
- ModLoaderLog.debug("packing scene -> %s" % packed_scene, LOG_NAME)
- packed_scene.take_over_path(scene_path)
- ModLoaderLog.debug(
- "save_scene - taking over path - new path -> %s" % packed_scene.resource_path, LOG_NAME
- )
- ModLoaderStore.saved_objects.append(packed_scene)
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