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- extends Node
- # ModLoaderStore
- ## Singleton (autoload) for storing data. Should be added before ModLoader,
- ## as an autoload called `ModLoaderStore`
- # Constants
- # =============================================================================
- # Most of these settings should never need to change, aside from the DEBUG_*
- # options (which should be `false` when distributing compiled PCKs)
- const MODLOADER_VERSION := "7.0.1"
- # This is where mod ZIPs are unpacked to
- const UNPACKED_DIR := "res://mods-unpacked/"
- # Default name for the mod hook pack
- const MOD_HOOK_PACK_NAME := "mod-hooks.zip"
- # Set to true to require using "--enable-mods" to enable them
- const REQUIRE_CMD_LINE := false
- const LOG_NAME := "ModLoader:Store"
- const URL_MOD_STRUCTURE_DOCS := "https://wiki.godotmodding.com/guides/modding/mod_structure"
- const MOD_LOADER_DEV_TOOL_URL := "https://github.com/GodotModding/godot-mod-tool"
- # Vars
- # =============================================================================
- # Stores arrays of hook callables that will be applied to a function,
- # associated by a hash of the function name and script path
- # Example:
- # var modding_hooks := {
- # 1917482423: [Callable, Callable],
- # 3108290668: [Callable],
- # }
- var modding_hooks := {}
- # Stores script paths and method names to be processed for hooks
- # Example:
- # var hooked_script_paths := {
- # "res://game/game.gd": ["_ready", "do_something"],
- # }
- var hooked_script_paths := {}
- # Order for mods to be loaded in, set by `get_load_order`
- var mod_load_order := []
- # Stores data for every found/loaded mod
- var mod_data := {}
- # Any mods that are missing their dependancies are added to this
- # Example property: "mod_id": ["dep_mod_id_0", "dep_mod_id_2"]
- var mod_missing_dependencies := {}
- # Set to false after ModLoader._init()
- # Helps to decide whether a script extension should go through the _ModLoaderScriptExtension.handle_script_extensions() process
- var is_initializing := true
- # Store all extenders paths
- var script_extensions := []
- # Stores scene paths that need to be reloaded from file.
- # Used to apply extension to scripts that are attached to preloaded scenes.
- var scenes_to_refresh := []
- # Dictionary of callables to modify a specific scene.
- # Example property: "scene_path": [Callable, Callable]
- var scenes_to_modify := {}
- # Things to keep to ensure they are not garbage collected (used by `save_scene`)
- var saved_objects := []
- # Stores all the taken over scripts for restoration
- var saved_scripts := {}
- # Stores main scripts for mod disabling
- var saved_mod_mains := {}
- # Stores script extension paths with the key being the namespace of a mod
- var saved_extension_paths := {}
- var logged_messages: Dictionary:
- set(val):
- ModLoaderDeprecated.deprecated_changed("ModLoaderStore.logged_messages", "ModLoaderLog.logged_messages", "7.0.1")
- ModLoaderLog.logged_messages = val
- get:
- ModLoaderDeprecated.deprecated_changed("ModLoaderStore.logged_messages", "ModLoaderLog.logged_messages", "7.0.1")
- return ModLoaderLog.logged_messages
- # Active user profile
- var current_user_profile: ModUserProfile
- # List of user profiles loaded from user://mod_user_profiles.json
- var user_profiles := {}
- # ModLoader cache is stored in user://mod_loader_cache.json
- var cache := {}
- # Various options, which can be changed either via
- # Godot's GUI (with the options.tres resource file), or via CLI args.
- # Usage: `ModLoaderStore.ml_options.KEY`
- # See: res://addons/mod_loader/options/options.tres
- # See: res://addons/mod_loader/resources/options_profile.gd
- var ml_options: ModLoaderOptionsProfile
- var has_feature := {
- "editor" = OS.has_feature("editor")
- }
- # Methods
- # =============================================================================
- func _init():
- _update_ml_options_from_options_resource()
- _update_ml_options_from_cli_args()
- _configure_logger()
- # ModLoaderStore is passed as argument so the cache data can be loaded on _init()
- _ModLoaderCache.init_cache(self)
- func _exit_tree() -> void:
- # Save the cache to the cache file.
- _ModLoaderCache.save_to_file()
- # Update ModLoader's options, via the custom options resource
- #
- # Parameters:
- # - ml_options_path: Path to the options resource. See: res://addons/mod_loader/resources/options_current.gd
- func _update_ml_options_from_options_resource(ml_options_path := "res://addons/mod_loader/options/options.tres") -> void:
- # Get user options for ModLoader
- if not _ModLoaderFile.file_exists(ml_options_path) and not ResourceLoader.exists(ml_options_path):
- ModLoaderLog.fatal(str("A critical file is missing: ", ml_options_path), LOG_NAME)
- var options_resource: ModLoaderCurrentOptions = load(ml_options_path)
- if options_resource.current_options == null:
- ModLoaderLog.warning(str(
- "No current options are set. Falling back to defaults. ",
- "Edit your options at %s. " % ml_options_path
- ), LOG_NAME)
- else:
- var current_options = options_resource.current_options
- if not current_options is ModLoaderOptionsProfile:
- ModLoaderLog.error(str(
- "Current options is not a valid Resource of type ModLoaderOptionsProfile. ",
- "Please edit your options at %s. " % ml_options_path
- ), LOG_NAME)
- # Update from the options in the resource
- ml_options = current_options
- # Get options overrides by feature tags
- # An override is saved as Dictionary[String: ModLoaderOptionsProfile]
- for feature_tag in options_resource.feature_override_options.keys():
- if not feature_tag is String:
- ModLoaderLog.error(str(
- "Options override keys are required to be of type String. Failing key: \"%s.\" " % feature_tag,
- "Please edit your options at %s. " % ml_options_path,
- "Consult the documentation for all available feature tags: ",
- "https://docs.godotengine.org/en/3.5/tutorials/export/feature_tags.html"
- ), LOG_NAME)
- continue
- if not OS.has_feature(feature_tag):
- ModLoaderLog.info("Options override feature tag \"%s\". does not apply, skipping." % feature_tag, LOG_NAME)
- continue
- ModLoaderLog.info("Applying options override with feature tag \"%s\"." % feature_tag, LOG_NAME)
- var override_options = options_resource.feature_override_options[feature_tag]
- if not override_options is ModLoaderOptionsProfile:
- ModLoaderLog.error(str(
- "Options override is not a valid Resource of type ModLoaderOptionsProfile. ",
- "Options override key with invalid resource: \"%s\". " % feature_tag,
- "Please edit your options at %s. " % ml_options_path
- ), LOG_NAME)
- continue
- # Update from the options in the resource
- ml_options = override_options
- if not ml_options.customize_script_path.is_empty():
- ml_options.customize_script_instance = load(ml_options.customize_script_path).new(ml_options)
- # Update ModLoader's options, via CLI args
- func _update_ml_options_from_cli_args() -> void:
- # Disable mods
- if _ModLoaderCLI.is_running_with_command_line_arg("--disable-mods"):
- ml_options.enable_mods = false
- # Override paths to mods
- # Set via: --mods-path
- # Example: --mods-path="C://path/mods"
- var cmd_line_mod_path := _ModLoaderCLI.get_cmd_line_arg_value("--mods-path")
- if cmd_line_mod_path:
- ml_options.override_path_to_mods = cmd_line_mod_path
- ModLoaderLog.info("The path mods are loaded from has been changed via the CLI arg `--mods-path`, to: " + cmd_line_mod_path, LOG_NAME)
- # Override paths to configs
- # Set via: --configs-path
- # Example: --configs-path="C://path/configs"
- var cmd_line_configs_path := _ModLoaderCLI.get_cmd_line_arg_value("--configs-path")
- if cmd_line_configs_path:
- ml_options.override_path_to_configs = cmd_line_configs_path
- ModLoaderLog.info("The path configs are loaded from has been changed via the CLI arg `--configs-path`, to: " + cmd_line_configs_path, LOG_NAME)
- # Log level verbosity
- if _ModLoaderCLI.is_running_with_command_line_arg("-vvv") or _ModLoaderCLI.is_running_with_command_line_arg("--log-debug"):
- ml_options.log_level = ModLoaderLog.VERBOSITY_LEVEL.DEBUG
- elif _ModLoaderCLI.is_running_with_command_line_arg("-vv") or _ModLoaderCLI.is_running_with_command_line_arg("--log-info"):
- ml_options.log_level = ModLoaderLog.VERBOSITY_LEVEL.INFO
- elif _ModLoaderCLI.is_running_with_command_line_arg("-v") or _ModLoaderCLI.is_running_with_command_line_arg("--log-warning"):
- ml_options.log_level = ModLoaderLog.VERBOSITY_LEVEL.WARNING
- # Ignored mod_names in log
- var ignore_mod_names := _ModLoaderCLI.get_cmd_line_arg_value("--log-ignore")
- if not ignore_mod_names == "":
- ml_options.ignored_mod_names_in_log = ignore_mod_names.split(",")
- # Update static variables from the options
- func _configure_logger() -> void:
- ModLoaderLog.verbosity = ml_options.log_level
- ModLoaderLog.ignored_mods = ml_options.ignored_mod_names_in_log
- ModLoaderLog.hint_color = ml_options.hint_color
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