| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210 |
- @tool
- class_name ModToolsPanel
- extends Control
- # passed from the EditorPlugin
- var mod_tool_store: ModToolStore
- var editor_plugin: EditorPlugin: set = set_editor_plugin
- var context_actions: FileSystemContextActions
- var tab_parent_bottom_panel: PanelContainer
- var log_richtext_label: RichTextLabel
- var log_dock_button: Button
- @onready var mod_tool_store_node: ModToolStore = get_node_or_null("/root/ModToolStore")
- @onready var tab_container := $"%TabContainer"
- @onready var create_mod := $"%CreateMod"
- @onready var select_mod := $"%SelectMod"
- @onready var label_output := $"%Output"
- @onready var mod_id := $"%ModId"
- @onready var manifest_editor := $"%Manifest Editor"
- @onready var export_path := $"%ExportPath"
- @onready var file_dialog := $"%FileDialog"
- @onready var hook_gen: ModToolInterfaceHookGen = %HookGen
- @onready var hook_restore: ModToolInterfaceHookRestore = %HookRestore
- @onready var button_add_hooks: Button = %AddHooks
- @onready var button_restore: Button = %Restore
- func _ready() -> void:
- tab_parent_bottom_panel = get_parent().get_parent() as PanelContainer
- get_log_nodes()
- if mod_tool_store:
- if mod_tool_store.is_hook_generation_done:
- button_add_hooks.hide()
- else:
- button_restore.hide()
- # Load manifest.json file
- if _ModLoaderFile.file_exists(mod_tool_store.path_manifest):
- manifest_editor.load_manifest()
- manifest_editor.update_ui()
- else:
- # Load template Manifest
- var template_manifest_data := _ModLoaderFile.get_json_as_dict("res://addons/mod_tool/templates/minimal/manifest.json")
- mod_tool_store.manifest_data = ModManifest.new(template_manifest_data, "")
- _update_ui()
- func set_editor_plugin(plugin: EditorPlugin) -> void:
- editor_plugin = plugin
- mod_tool_store.editor_plugin = editor_plugin
- mod_tool_store.editor_file_system = EditorInterface.get_resource_filesystem()
- mod_tool_store.editor_base_control = EditorInterface.get_base_control()
- context_actions = FileSystemContextActions.new(
- mod_tool_store,
- EditorInterface.get_file_system_dock()
- )
- func get_log_nodes() -> void:
- var editor_log := get_parent().get_child(0)
- log_richtext_label = editor_log.get_child(1) as RichTextLabel
- if not log_richtext_label:
- # on project load it can happen that these nodes don't exist yet, wait for parent
- await get_parent().ready
- log_richtext_label = editor_log.get_child(1) as RichTextLabel
- # The button hbox should be last, but here it is second from last for some reason
- var dock_tool_button_bar: HBoxContainer = get_parent().get_child(get_parent().get_child_count() -2)
- log_dock_button = dock_tool_button_bar.get_child(0).get_child(0)
- # Removes the last error line from the output console as if nothing happened
- # used in the json validation since the error is displayed right there and
- # it causes a lot of clutter otherwise
- func discard_last_console_error() -> void:
- # If the console is flooded anyway, ignore
- var line_count := log_richtext_label.get_line_count()
- if line_count > 1000:
- return
- # The last line is an empty line, remove the one before that
- log_richtext_label.remove_line(line_count -2)
- log_richtext_label.add_text("\n")
- # If there is an error in the console already, leave the circle on the tool button
- # All error lines have a space in the beginnig to separate from the circle image
- # Not the safest way to check, but it's the only one it seems
- for line in log_richtext_label.text.split("\n"):
- if (line as String).begins_with(" "):
- return
- # If there were no other error lines, remove the icon
- # Setting to null will crash the editor occasionally, this does not
- if log_dock_button:
- log_dock_button.icon = CompressedTexture2D.new()
- func show_manifest_editor() -> void:
- tab_container.current_tab = 0
- func show_config_editor() -> void:
- tab_container.current_tab = 1
- func _update_ui() -> void:
- if not mod_tool_store:
- return
- mod_id.input_text = mod_tool_store.name_mod_dir
- export_path.input_text = mod_tool_store.path_export_dir
- func _is_mod_dir_valid() -> bool:
- # Check if Mod ID is given
- if mod_tool_store.name_mod_dir == '':
- ModToolUtils.output_error("Please provide a Mod ID")
- return false
- # Check if mod dir exists
- if not _ModLoaderFile.dir_exists(mod_tool_store.path_mod_dir):
- ModToolUtils.output_error("Mod folder %s does not exist" % mod_tool_store.path_mod_dir)
- return false
- return true
- func load_mod(name_mod_dir: String) -> void:
- # Set the dir name
- mod_tool_store.name_mod_dir = name_mod_dir
- # Load Manifest
- manifest_editor.load_manifest()
- manifest_editor.update_ui()
- # TODO: Load Mod Config if existing
- ModToolUtils.output_info("Mod \"%s\" loaded." % name_mod_dir)
- func _on_export_pressed() -> void:
- if _is_mod_dir_valid():
- var zipper := ModToolZipBuilder.new()
- zipper.build_zip(mod_tool_store)
- func _on_clear_output_pressed() -> void:
- label_output.clear()
- func _on_copy_output_pressed() -> void:
- DisplayServer.clipboard_set(label_output.text)
- func _on_save_manifest_pressed() -> void:
- manifest_editor.save_manifest()
- func _on_export_settings_create_new_mod_pressed() -> void:
- create_mod.popup_centered()
- create_mod.clear_mod_id_input()
- func _on_CreateMod_mod_dir_created() -> void:
- create_mod.hide()
- _update_ui()
- manifest_editor.load_manifest()
- manifest_editor.update_ui()
- func _on_ConnectMod_pressed() -> void:
- # Opens a popup that displays the mod directory names in the mods-unpacked directory
- select_mod.generate_dir_buttons(ModLoaderMod.get_unpacked_dir())
- select_mod.popup_centered()
- func _on_SelectMod_dir_selected(dir_path: String) -> void:
- var mod_dir_name := dir_path.split("/")[-1]
- load_mod(mod_dir_name)
- select_mod.hide()
- _update_ui()
- func _on_ButtonExportPath_pressed() -> void:
- file_dialog.current_path = mod_tool_store.path_export_dir
- file_dialog.popup_centered()
- func _on_FileDialog_dir_selected(dir: String) -> void:
- mod_tool_store.path_export_dir = dir
- export_path.input_text = dir
- file_dialog.hide()
- func _on_add_hooks_pressed() -> void:
- hook_gen.show()
- func _on_restore_pressed() -> void:
- hook_restore.show()
- func _on_hook_gen_hooks_exist_pressed() -> void:
- button_add_hooks.hide()
- button_restore.show()
|