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- extends StaticBody2D
- func on_player_entered(_player: Player) -> void:
- $Sprite.play("Turn")
- await get_tree().physics_frame
- $Collision.set_deferred("disabled", true)
- func on_player_exited(_player: Player) -> void:
- $Sprite.play("Idle")
- $Collision.set_deferred("disabled", false)
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