FallThroughBlock.gd 284 B

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  1. extends StaticBody2D
  2. func on_player_entered(_player: Player) -> void:
  3. $Sprite.play("Turn")
  4. await get_tree().physics_frame
  5. $Collision.set_deferred("disabled", true)
  6. func on_player_exited(_player: Player) -> void:
  7. $Sprite.play("Idle")
  8. $Collision.set_deferred("disabled", false)