PowerUpState.gd 277 B

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  1. class_name PowerUpState
  2. extends Node
  3. @export var state_name := ""
  4. @export var power_tier := 0
  5. @export_enum("Small", "Big") var hitbox_size := "Small"
  6. @export var damage_state: PowerUpState = null
  7. @onready var player: Player = owner
  8. func update(_delta: float) -> void:
  9. pass