- class_name MoonGravity
- extends Node
- @export var new_gravity := 5
- const OLD_GRAVITY := 10
- func _ready() -> void:
- Global.entity_gravity = new_gravity
- for i: Player in get_tree().get_nodes_in_group("Players"):
- i.low_gravity = true
- func _exit_tree() -> void:
- Global.entity_gravity = OLD_GRAVITY
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