MoonGravity.gd 302 B

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  1. class_name MoonGravity
  2. extends Node
  3. @export var new_gravity := 5
  4. const OLD_GRAVITY := 10
  5. func _ready() -> void:
  6. Global.entity_gravity = new_gravity
  7. for i: Player in get_tree().get_nodes_in_group("Players"):
  8. i.low_gravity = true
  9. func _exit_tree() -> void:
  10. Global.entity_gravity = OLD_GRAVITY